更新时间:2021-07-16 12:49:21
封面
版权信息
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Chapter 1. Babylon.js and the TypeScript Language
The creators
Why is Babylon.js developed using TypeScript?
Introduction to TypeScript - what you have to know
Summary
Chapter 2. The Fundamentals of Babylon.js and Available Tools
The Babylon.js structure and graphs
Creating your first scene
Chapter 3. Create Load and Draw 3D Objects on the Screen
Using Blender to export scenes
Using 3ds Max to export scenes
Loading scenes with Babylon.js programmatically
Chapter 4. Using Materials to Customize 3D Objects Appearance
Discussing the awesome theory behind the materials
Using the Babylon.js standard material
Using textures with materials
Chapter 5. Create Collisions on Objects
Checking collisions in a scene
Simulate physics
Configuring in Blender and 3ds Max
Chapter 6. Manage Audio in Babylon.js
Playing 2D sounds
Playing 3D sounds
Chapter 7. Defining Actions on Objects
Defining actions on objects
Using conditions to control the actions graphs
Using the Actions Builder in 3ds Max
Chapter 8. Add Rendering Effects Using Built-in Post-processes
Using post-processes with Babylon.js
Using post-process rendering pipelines with Babylon.js
The built-in post-processes
Chapter 9. Create and Play Animations
Creating animations using Babylon.js
Using easing functions to smooth animations
Importing and managing animated models