Babylon.js Essentials
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The creators

Babylon.js was created by David Catuhe (@deltakosh), David Rousset (@davrous), Pierre Lagarde (@pierlag), and Michel Rousseau (@rousseau_michel). It's an open source project essentially developed in their spare time. When they started Babylon.js, they wanted it to be designed as easy-to-use and then get an accessible 3D engine for everyone. The official web site (http://www.babylonjs.com/) contains a lot of tutorials for beginners (even in 3D) to more advanced users with examples for each feature and scenes as examples.

Online tools provided by the Babylon.js solution

Babylon.js provides you with several online tools to help developers and artists experiment and try their productions:

  • For developers, the Playground (http://www.babylonjs-playground.com/) allows you to experiment and train. It shows a code editor with autocompletion (Monaco) and canvas to see the results. It also provides some examples of code to train with.
  • For artists, the Sandbox (http://www.babylonjs.com/sandbox/) allows you to drag and drop exported Babylon.js scenes (Blender and 3ds Max) to the browser to see the results in real time. The Sandbox provides you with debugging tools to activate/deactivate features and see the impact on real-time performances.
  • The Create Your Own Shader (CYOS) allows developers to develop shaders and see the results in real time. There are also several shaders already available to train and experiment with.