Mastering Unreal Engine 4.X
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The code project

We have already created the project and launched Visual Studio. Once you open your project's Visual Studio you'll find it is not empty. There are some classes and files that have been generated for you automatically to start you off and give you a minimal base for a game that you can use and run.

The Visual Studio solution will contain two major projects:

  • UE4: This is listed under the Engine folder of the solution, and it is a project that contains the important header files, tools, plugins, and so on, of the Unreal Engine, so you don't have to worry about it most of the time.
  • Bellz: This is the game project and listed under the Games folder of the solution, which holds the name of your game. Also you'll find this project has some base code files, Builder scripts, and the GameMode class. Those are there to make sure you've something that can run.

Feel free to keep browsing files, read the auto-generated comments, and learn more about them. Eventually, at certain points, we will have to go through almost all of those auto-generated files and make some changes to some of the files to fit our needs.

At the end of the day, the auto-generation process gives us the minimum necessary, and we will need to change and adjust that content to fit the game type we are processing.